Trying (and Failing) to Love Sonic Adventure 2 – A Retrospective

The Golden Bolt
After learning to love Sonic Adventure recently, I was excited to give the sequel the same shot, to see if maybe I’d come around on Adventure 2 as well. Sadly, that didn’t happen – with so many odd changes and decisions made, I find Sonic Adventure 2 to be a flat-out weird game. BUT, thanks to my research into Sonic Adventure 2’s unbelievably chaotic development, I understand what happened. Even if I didn’t find much to love about it, I found a ton to appreciate about this weird game…even if it may not be in the way that long-time fans would agree with.

Keep the fun going, check out MykonosFan’s video on the history of Sonic game compilations/collections!

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“The Golden Bolt Theme” composed by AllHailBuckets. Show him some love on Spotify or your music service of choice!

This video is not intended for viewers under 13 years of age, and may contain content inappropriate for such viewers. Parental guidance suggested.

0:00 Intro
3:26 SA2’s Chaotic Development
14:50 Hero Story
19:23 The (Great) SA1 vs. SA2 debate, explained
23:36 Gameplay I – Mech and Treasure Hunting
32:35 Gameplay II – Sonic/Shadow
46:33 SA2’s Successes
51:33 Dark Story
57:35 Adventure 2’s Poisoned Discourse; Last Story
1:07:58 Conclusion

#SonicAdventure2 #Sonic #BigisYourDad


  1. Loved this video. SA2B is probably one of my favorite games of all time. I get emotional thinking about the story and the characters. I go back and play thru it about once every few months. But this is a wildly different opinion than I’m used to. I recognize that it’s nowhere close to perfect, but I love it flaws and all. I love hearing people opinions on this game, even when they’re different than my own, especially when they can back it up with evidence of that opinion as well as you did! Thank you for giving this game a fair shake!

  2. Sonic Adventure 1 is great.
    Sonic Adventure 2 is crap in my opinion.

  3. I really seriously do not like this game at all but no matter how rationally you make your argument, you always end up with some fat ass nostalgia brain down your throat, so I'm happy to see a video like this

  4. You're assumptions of why there's a copy of the master emerald in the ARK is.. pretty much 100% correct, grampa robotnik indeed studied the old echidna ruins and Shadow is a copy of Sonic, which is why Sonic can chaos control, he just didn't know it. It's also why Shadow has rocket heelys and dies at the end, he is an imperfect copy. And yes its explained in some manual or whatever, it's not in the game. See Pariah695's analysis of SA2's story, it explains everything about the game's plot.

  5. It was too fun to make, so they decided not to make a game. Instead they made SA2.

  6. This is a great look at the ways the series moved from layered, branching level design to the "hold forward" trope people now use to define the series as a whole. The one thing I was hoping to see spotlighted was the way those development conditions impacted the game's ending. You talk about how the next two games show that Sonic Team was winging it all the way, but the storyboarding for SA2 was almost certainly done before they knew whether the company would even live through the end of the year. Final Story is messy and confusing, just like the rest of the game, but what I've always appreciated is that credits sequence: everyone has come together in the interest of collective preservation (a notion that's increasingly alien to us today) and they experience this sense of finality and change as they reflect on their journey and relationships, the way I'm sure the developers were thinking about their series and company coming to an uncertain end. It feels like it was written to bring a sense of closure that would have been poignant if it were the last title released, and their hands were tied when Sega started to flourish as a third party developer and they had to find ways to reset.

  7. The issue with SA2 is 1/5 is fun Speed levels, and the rest is mid padding

  8. This is the first one of the millions of retrospectives of these games that I agree with

  9. Completely fair. I think it's important to be able to objectively look at things that are important to you in some way and realize that they aren't great. I love both games soooooo much, but both of them are super janky. However, the reasons why and what the final product ends up being are different in each case, and that matters.

    I grew up playing Sonic Adventure 2 and still love that one more, but even as a kid I had an awareness of how stupid the story was. Sadly, I missed the first one back in the day. I knew about the DX version as a kid, but never actually got a copy, which was lucky considering how botched it was. I picked up a Dreamcast about 5-6 years ago and of course got Sonic Adventure 1 and fell in love with it. I'll probably never stop loving Adventure 2 more than the first one, despite the latter being objectively the better game.

    On a separate note, Sonic Adventure 2 is easily my favorite speed running game to watch. It's just so massively broken, and abusing all of the game's insane bugs is a real show of player skill that I don't think any other game really comes close to.

  10. Not a big point, because I dont think the homing attack is perfect, but there is timing to it and its clear from the footage you havent got that down

  11. My review of SA2: sonic and shadow's stages are great……the rest of the game sucks. 😅 I bought it at launch and love the speedy stages, the pacing in the REST of the game is awful, I've only ever played thru one time and I've had my copy for over 20 years now while I will play Sonic Adventure 1 pretty regularly in my worthless opinion it was a MUCH better game

  12. coming from SA1, the open world exploration really made it feel like.. an "adventure"
    as for SA2? it just felt like an arcade experience with stages and i couldn't understand where was the "adventure" part? what was i exploring?
    I didn't feel immersed in the world of Sonic in SA2, even though i love the game so much.

  13. Suprised this comment section is actually fair and it’s not war zone just cuz it hurts your favorite game is the sonic fanbase


    Jokes aside I’m glad people aren’t hurt just cuz this guy talks about why HE doesn’t like your favorite game good job everyone

  14. I too preferred SA1 to SA2. Tikal and her Mayan theme is my favorite part of it.

    What really annoys me about the treasure hunting stage is how frequent the beeping can get when you're near one of the master emerald shards. I literally mute the audio when I play a treasure hunt stage because the tone and frequency of the sounds is very annoying and really broadcasts audibly further. Anyone who has been around when I play it instantly hated it too. So treasure hunting stages? Mute to eternity.

  15. dont worry you sont need to love the sonic adventure 2 I just blocked you

  16. SA2 owes a lot of it's praise to the nostalgia it garners from the Sonic fans that played it as kids in the early 2000's. When I take off the nostalgia goggles and look at the game today through a more fair and critical lens I definitely see the glaring flaws and it just is not quite as good of a game as I remembered it being.

  17. I AM enjoying Phantasy Star Online by the way, still today. Best game Sonic Team ever made.

  18. In the game's defense, things like you "just falling off the grind rails" and sonic randomly curling out of his ball form in a homing attack are explainable. as for the homing attack, if you press b right before you hit the enemy, exactly what you've described will happen. I don't know why that's a thing, but it is. as for the falling off of rails when trying to jump off them, it's because you're unintentionally trying to do a rail switch. if you're moving in a particular direction before you jump off the rail, it will switch the rail that's in that general direction, if there's no rail in that direction, understandably, you'll just be launched off like what happened in the clip you showed. the way to avoid this is to just jump before you move instead of the other war around.

    also, when they "gave the chaos emerald to tails for saving station square in the last game" they meant stopping eggman from detonating the missile at the end of tails' story specifically. I'm not sure if you picked that up or not since the joke seemed less like "he didn't save station square at all" and more like "yes, he saved them but it ended up like this anyway, so why did they care?" I just thought I'd put it here anyway.

  19. I felt like the only Sonic fan who disliked this game, so seeing this pop up was kind of cathartic. It was super interesting to see your perspective on everything the game tries to tackle!

  20. I've dug hours into the chao gardens in this game with my best friends and family but I suck ass at the action stages I only know the fastest places to get the best animals lol

  21. I honestly still find it funny that on Rouge's bank vault mission i got such an insanely lucky setup for the emeralds that i got an S rank on the first run. I dont even remember playing for more then 1 minite

  22. SA 1 and 2 need a rebuild with better connection between them

  23. Thanks for watching! I know I'm playing with fire a bit on this one, but hopefully I brought a new perspective to the Sonic Adventure 2 conversation. If not, Big's still your dad. Subscribe for him to come home.

    If you wanna keep the party going, make sure to check out my buddy MykonosFan's video covering the history of Sonic game compilations!

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